blender-ai-mcp
Production-shaped MCP server for Blender with goal-first routing, curated tools, deterministic verification, and vision-assisted 3D modeling workflows.
Documentation
blender-ai-mcp
A production-shaped MCP server for Blender.
`blender-ai-mcp` lets Claude, ChatGPT, Codex, and other MCP clients control Blender through a stable tool API instead of ad-hoc Python generation. The result is a safer, smaller, and more reliable surface for real modeling work: goal-first routing, curated public tools, deterministic inspection, and verification that does not depend on guesswork.
Why This Exists
Most "AI + Blender" setups still ask the model to write raw `bpy` scripts. That breaks exactly where production work gets interesting:
1. Blender APIs drift across versions.
2. Context-sensitive operators fail when the active object, mode, or selection is wrong.
3. Raw scripts give weak feedback when something goes wrong.
4. Vision can describe a result, but it cannot be trusted as the final authority.
`blender-ai-mcp` takes the opposite approach: treat Blender control as a product surface, not a code-generation stunt.
Why This MCP Server Instead of Raw Python
- Stable contracts over script synthesis. The model calls tools with validated parameters instead of improvising Blender code.
- Goal-first orchestration. Normal guided sessions start from `router_set_goal(...)`, so the system knows what the model is trying to build before it starts calling low-level actions.
- Small public surface. The default `llm-guided` profile exposes a tiny, search-first bootstrap layer instead of flooding the model with the whole runtime inventory.
- Truth-first verification. Inspection, measurement, and assertion tools determine what is actually true in Blender.
- Safe execution boundaries. The Blender addon executes operations on Blender's main thread while the MCP server handles routing, validation, discovery, and structured responses.
The Product Approach
The business idea formalized in `TASK-113` is simple:
- Atomic tools are the implementation substrate. They stay small, precise, and mostly hidden from the normal public surface.
- Macro tools are the preferred LLM-facing layer for meaningful task-sized work.
- Workflow tools are bounded multi-step process tools with explicit reporting, not open-ended "do anything" endpoints.
- Goal-first orchestration keeps sessions anchored to an active intent instead of making the model rediscover context on every turn.
- Vision assists interpretation, while deterministic measurement and assertions provide the final truth layer.
- Pluggable vision runtimes now cover local MLX plus external OpenRouter and Google AI Studio / Gemini provider paths, with model-family-specific external contract profiles for prompt/schema/parser behavior.
This is what turns the project from "Blender tools exposed over MCP" into a usable AI control product for modeling pipelines.
LLM-Guided Public Surface
`llm-guided` is the default production-oriented surface. It is intentionally small, search-first, and designed around goal-aware sessions.
Normal guided flow:
1. `router_set_goal(...)`
2. `browse_workflows`, `search_tools`, or `call_tool`
3. use grouped/public tools such as `check_scene`, `inspect_scene`, or `configure_scene`
4. verify with inspection plus `scene_measure_*` and `scene_assert_*`
Prompting rule:
- use the prompt-library assets in _docs/_PROMPTS/README.md as the canonical guided operating instructions
- when a client drifts, prepend `guided_session_start` as the generic search-first stabilizer
- if a tool is not already directly visible on the current surface/phase, use `search_tools(...)` before `call_tool(...)`
When a bounded modeling intent matches, the default public working layer should be the macro layer:
- `macro_cutout_recess` for recesses, openings, and cutter-driven cutouts
- `macro_relative_layout` for align/place/contact-gap part layout
- `macro_attach_part_to_surface` for seating one part onto another object's surface/body
- `macro_align_part_with_contact` for minimal repair nudges on pairs that almost fit
- `macro_place_symmetry_pair` for mirrored pair placement/correction around an explicit mirror plane
- `macro_place_supported_pair` for mirrored pair placement/correction against one shared support surface
- `macro_cleanup_part_intersections` for bounded pairwise overlap cleanup without free-form collision solving
- `macro_adjust_relative_proportion` for bounded ratio repair between related objects
- `macro_adjust_segment_chain_arc` for bounded arc adjustment on ordered segment chains
- `macro_finish_form` for preset-driven bevel/subdivision/solidify finishing
- `reference_images` for goal-scoped reference intake before bounded visual comparison
- `reference_guided_creature_build` as a native prompt asset for staged generic creature work on `llm-guided`
- `recommended_prompts` can now steer creature-oriented guided sessions toward that prompt path by using active goal/session context
- `guided_reference_readiness` on `router_set_goal`, `router_get_status`, and staged reference compare/iterate payloads so clients can see whether reference-driven stage work is actually ready
- `reference_compare_stage_checkpoint` for deterministic multi-view stage comparison against attached references during manual iterative work
- `reference_iterate_stage_checkpoint` for a session-aware staged correction loop that remembers prior focus, can escalate into inspect/validate when the same correction repeats, and can now target one object, many objects, a collection, or the full assembled silhouette
- stage compare/iterate now also expose deterministic `silhouette_analysis` metrics, typed `action_hints`, and an advisory-only `part_segmentation` placeholder that stays disabled unless a separate sidecar is explicitly enabled
- `scene_scope_graph` for one explicit read-only structural scope artifact with anchor/core/accessory role hints
- `scene_relation_graph` for one explicit read-only pair-relation artifact derived from the current truth layer
- `scene_view_diagnostics` for one explicit read-only view-space artifact with projected extent, frame coverage, centering, and visible/partial/occluded/off-frame verdicts for named cameras or `USER_PERSPECTIVE`
- those spatial graph/view diagnostics tools are now part of the default visible `llm-guided` support set so the model can keep one explicit 3D orientation layer available instead of inferring spatial state only from names, screenshots, or partial loop payloads
Current guided bootstrap surface:
- `router_set_goal`
- `router_get_status`
- `browse_workflows`
- `reference_images`
- `scene_scope_graph`
- `scene_relation_graph`
- `scene_view_diagnostics`
- `search_tools`
- `call_tool`
- optional prompt bridge tools when `MCP_PROMPTS_AS_TOOLS_ENABLED=true`:
- `list_prompts`
- `get_prompt`
Prompt-capable clients should prefer native MCP prompts. The prompt bridge is a
compatibility layer for tool-only clients and can be disabled for Streamable HTTP
profiles that already consume native prompt components.
Current guided utility prep path:
- bootstrap/planning search can now reach:
- `scene_get_viewport`
- `scene_clean_scene`
- these utility actions stay bounded and do not reopen the full legacy surface
- the canonical guided discovery wrapper is `call_tool(name=..., arguments=...)`
- the canonical cleanup argument shape on `llm-guided` is
`keep_lights_and_cameras`; older split flags are compatibility-only and
should not be used as the documented public form
- `reference_images(action="attach", source_path=...)` is one-reference-per-call;
batch-like shapes now fail with guided recovery guidance instead of raw schema noise
- `collection_manage(action=..., collection_name=...)` stays the canonical
public form; legacy `name` is only a narrow compatibility alias
- `modeling_create_primitive(...)` stays limited to `primitive_type`,
`radius`/`size`, `location`, `rotation`, and optional `name`; unsupported
shortcuts such as `scale`, `segments`, `rings`, `subdivisions`, or
primitive-time `collection_name` now fail with actionable guidance on both
direct and proxy guided paths
- build goals should still start from `router_set_goal(...)`, but screenshot /
viewport / scene-reset requests should use the guided utility path instead
- if stale scene state is discovered only after entering the guided build
surface, `scene_clean_scene(...)` is also available there as a bounded
recovery hatch; cleanup before the goal is still the preferred path
- build-phase cleanup is still allowed when recovery is needed
Current public aliases on `llm-guided`:
| Internal tool | `llm-guided` public name | Public arg changes |
|---|---|---|
| `scene_context` | `check_scene` | `action` -> `query` |
| `scene_inspect` | `inspect_scene` | `object_name` -> `target_object` |
| `scene_configure` | `configure_scene` | `settings` -> `config` |
| `workflow_catalog` | `browse_workflows` | `workflow_name` -> `name`, `query` -> `search_query` |
Why that matters:
- the guided profile starts from a compact visible bootstrap set instead of the
full catalog
- grouped/public tools stay easy to discover
- hidden atomic tools remain available as infrastructure, not as the default public mental model
- specialist families stay out of the normal guided entry layer until the macro surface is broader
Atomic Foundations And Docs
The root `README.md` is intentionally not the full tool catalog anymore.
The detailed tool inventory and atomic family docs should stay in docs, not on the front page. That is the right long-term structure after `TASK-113`.
Use these docs depending on what you need:
- Tool Layering Policy
- Canonical policy for `atomic / macro / workflow`, hidden atomic tools, goal-first usage, and vision/assert boundaries.
- MCP Server Docs
- Surface profiles, guided aliases, versioned contracts, and runtime/platform guidance.
- MCP Client Config Examples
- Ready-to-paste local MCP client config examples for guided/manual surfaces plus MLX, OpenRouter, and Gemini vision variants.
- Vision Layer Docs
- Runtime/backends, capture bundles, reference images, macro/workflow vision integration notes, and repo-tracked real viewport eval bundles for both direct user-view and fixed camera-perspective captures.
- LLM Guide v2
- Strategy doc for a typed spatial-intelligence layer, compact relation state, and bounded next-step handoffs for guided operation.
- Spatial Intelligence Research Brief
- External research handoff for LLM/VLM spatial reasoning, multi-view reasoning, and geometry-aware planning.
- Spatial Intelligence Upgrade Proposal
- Research-driven upgrade proposal for scene graphs, symbolic relation notation, and supporting geometry-library choices.
- Available Tools Summary
- Full inventory and grouped/public tool overview.
- Tool Architecture Index
- Maintainer-facing map of the tool families underneath the MCP surface.
If you want to see the atomic families the server is built on, start here:
Recommended interpretation:
- keep `/_docs/TOOLS/` as the maintainer-facing atomic/grouped architecture map
- keep `README.md` product-facing and compact
- keep `/_docs/AVAILABLE_TOOLS_SUMMARY.md` as the runtime inventory
Provider Notes
Current short version:
- Local default: `mlx_local` with a Qwen VL 4B-class model path; current repo-validated baseline is `mlx-community/Qwen3-VL-4B-Instruct-4bit`
- External iterative compare candidate: OpenRouter with `x-ai/grok-4.20-multi-agent`
- External Google-family compare path: OpenRouter-hosted Google-family models plus Google AI Studio / Gemini now share the same narrow staged-compare contract through resolved `vision_contract_profile` routing
External vision runtime note:
- `VISION_EXTERNAL_PROVIDER` selects the transport/provider branch
- `VISION_EXTERNAL_CONTRACT_PROFILE` optionally overrides the prompt/schema/parser contract for external compare flows
- when the override is unset, the runtime auto-matches Google-family model ids such as `gemma` / `gemini` / `learnlm`, then falls back to provider defaults
Detailed per-provider table:
Architecture
The system is split on purpose:
- MCP server (`server/`): FastMCP surface, public tool definitions, transforms, discovery, and response contracts.
- Router (`server/router/`): goal interpretation, safety/correction policy, workflow matching, session context, and guided execution behavior.
- Blender addon (`blender_addon/`): actual `bpy` execution, RPC handlers, and Blender main-thread-safe operation scheduling.
Communication happens through JSON-RPC over TCP sockets.
More detail:
Structured Contract Baseline
The server is moving critical surfaces toward machine-readable payloads instead of prose-heavy JSON strings.
Current structured-contract baseline includes:
- `macro_cutout_recess`
- `macro_finish_form`
- `macro_attach_part_to_surface`
- `macro_align_part_with_contact`
- `macro_place_supported_pair`
- `macro_cleanup_part_intersections`
- `macro_relative_layout`
- `scene_create`
- `scene_configure`
- `mesh_select`
- `mesh_select_targeted`
- `mesh_inspect`
- `scene_snapshot_state`
- `scene_compare_snapshot`
- `scene_measure_distance`
- `scene_measure_dimensions`
- `scene_measure_gap`
- `scene_measure_alignment`
- `scene_measure_overlap`
- `scene_assert_contact`
- `scene_assert_dimensions`
- `scene_assert_containment`
- `scene_assert_symmetry`
- `scene_assert_proportion`
- `router_set_goal`
- `router_get_status`
- `workflow_catalog`
That is important for automation, auditing, and future macro/workflow composition.
Contact Truth Semantics
For contact-sensitive checks on curved or rounded forms, the truth layer now
distinguishes:
- mesh-surface contact/gap semantics when a bounded mesh-aware path is
available
- bbox fallback semantics when a mesh-aware path is not available
That means a pair can still show bbox contact while the main measured relation
remains `separated` if the real mesh surfaces still have a visible gap. Guided
hybrid truth follow-up now carries that distinction forward in operator-facing
summaries instead of collapsing it into a generic "contact passed/failed"
claim.
When the mesh-aware path finds a real overlap, the main measured relation also
stays `overlapping`, so overlap rejection in `scene_assert_contact(...)` still
works as a separate truth condition instead of collapsing into plain contact.
Structured Clarification Flow
The guided surface supports missing-input handling as part of the product contract, not as an afterthought.
- Model-first clarification is the default for `router_set_goal(...)` on `llm-guided`: missing workflow parameters return a typed `needs_input` payload to the outer model first.
- Typed fallback payloads keep the same flow usable on tool-only or compatibility clients.
- Human/native clarification is reserved for later/fallback policy rather than the default first step of workflow execution.
- `router_set_goal(...)` can ask for constrained choices, booleans, enums, or workflow confirmation.
- `partial answers` survive across follow-up turns.
- `workflow_catalog` import conflicts reuse the same clarification model.
Guided Handoff Contract
The guided surface now treats workflow fallback as an explicit typed contract instead of a phase side effect hidden in prose.
- `router_set_goal(...)` returns `guided_handoff` on bounded continuation paths such as `continuation_mode="guided_manual_build"` and `continuation_mode="guided_utility"`.
- `guided_handoff` names the `target_phase`, `direct_tools`, `supporting_tools`, and `discovery_tools` for the next step on `llm-guided`.
- `workflow_import_recommended` stays `False` on these fallback paths unless the user explicitly asks for workflow import/create behavior.
- `router_get_status(...)` preserves the active `guided_handoff` in session diagnostics so clients can recover the intended continuation path.
Server-Driven Guided Flow State
The guided surface now carries one explicit machine-readable `guided_flow_state`
contract in addition to `guided_handoff`.
- `router_set_goal(...)`, `router_get_status(...)`,
`reference_compare_stage_checkpoint(...)`, and
`reference_iterate_stage_checkpoint(...)` can expose `guided_flow_state`
for the active `llm-guided` session
- `guided_flow_state` reports:
- `flow_id`
- `domain_profile`
- `current_step`
- `completed_steps`
- `active_target_scope`
- `spatial_scope_fingerprint`
- `spatial_state_version`
- `spatial_state_stale`
- `last_spatial_check_version`
- `spatial_refresh_required`
- `required_checks`
- `next_actions`
- `blocked_families`
- `allowed_families`
- `allowed_roles`
- `completed_roles`
- `missing_roles`
- `required_role_groups`
- `required_prompts`
- `preferred_prompts`
- `step_status`
- current domain overlays are:
- `generic`
- `creature`
- `building`
- early guided build sessions now start from a step-gated spatial-context
phase instead of exposing the whole build surface immediately
- `scene_scope_graph(...)` binds the active guided target scope when no active
scope exists yet; spatial refresh checks must keep using that already-bound
target scope instead of rebinding to a different object set
- unrelated view checks such as
`scene_view_diagnostics(target_object="Camera", ...)` do not satisfy a
creature/building spatial check by themselves
- if reference images are attached for the active guided goal, treat them as
the primary grounding input before deciding the first body/head/tail masses
and rough silhouette
- use full semantic object names such as `Body`, `Head`, `Tail`,
`ForeLeg_L`, and `HindLeg_R` instead of opaque abbreviations like `ForeL`
/ `HindR`, because guided seam/role heuristics are more reliable on readable
names
- on `llm-guided`, the server can now warn on weak role-sensitive names and
block clearly opaque placeholder names such as `Sphere` / `Object` when they
are used as semantic part names
- do not call `scene_scope_graph(...)`, `scene_relation_graph(...)`, or
`scene_view_diagnostics(...)` with no explicit scope and assume that means
“inspect the whole scene”
- during an active guided spatial gate or spatial refresh re-arm, all three of
those spatial helpers should be treated as explicit-scope tools, not as
whole-scene probes
- those pinned read-only spatial helpers remain callable while visible on
`llm-guided`; guided family blocking must not reject
`scene_scope_graph(...)`, `scene_relation_graph(...)`, or
`scene_view_diagnostics(...)` simply because the current build step's
`allowed_families` omits `spatial_context`
- outside that guided gate, the scope/relation graph builders still require an
explicit `target_object`, `target_objects`, or `collection_name`; a bare
call now fails instead of silently returning an empty `scene` scope
- default placeholder scopes such as a stock `Cube` or the generic root
`Collection` are no longer treated as meaningful guided target/workset
bindings by themselves
- but for the earlier “is this scene already non-empty?” bootstrap decision,
Blender's stock `Cube` plus stock camera/light helpers still enters the
empty-scene primary-workset bootstrap path
- this non-empty decision is intentionally name-light after startup: real
multi-object rough blockouts with default primitive names such as `Cube` or
`Sphere` still count as existing geometry, while helper-only scenes can still
enter `bootstrap_primary_workset`
- explicit guided scopes now bind from caller intent instead of name
heuristics, so real objects named like `Cube`, `Sphere`, or `Sunflower`
can still become the active guided workset when the operator targets them
- after material scene changes such as `scene_clean_scene(...)`,
`scene_duplicate_object(...)`, `scene_rename_object(...)`,
`modeling_create_primitive(...)`, `modeling_transform_object(...)`,
`modeling_join_objects(...)`, `modeling_separate_object(...)`, or bounded
attachment/alignment macros, the guided runtime can mark the spatial layer
stale and re-arm the required checks
- that same dirty-state update now reapplies FastMCP visibility immediately,
so clients see the required spatial support tools as soon as
`spatial_refresh_required` is persisted
- on Streamable HTTP, guided dirty-state and visibility finalizers must complete
before the active tool response returns; routed sync tools that mutate scene
state defer those finalizers to the MCP async wrapper instead of scheduling
detached session-state writes
- async wrappers and native async modeling helpers keep the blocking
sync router/RPC execution on a worker thread; only the guided finalizers run
back on the event loop before the Streamable HTTP response completes
- async dirty macro helpers such as `macro_cutout_recess(...)` and
`macro_finish_form(...)` use the awaited async route path so visibility is
reapplied before the Streamable HTTP response completes
- async spatial helpers such as `scene_scope_graph(...)`,
`scene_relation_graph(...)`, and `scene_view_diagnostics(...)` route their
Blender-backed graph/diagnostic reads off the event loop before recording
guided spatial-check completion
- async guided identity finalizers such as successful `scene_rename_object(...)`
validation also keep Blender-backed scene lookups off the event loop before
updating the guided part registry
- native async modeling tools that consume a router execution report must still
surface `guided_naming` warnings through the active MCP context; otherwise
weak semantic names can lose their model-facing correction hints on
Streamable HTTP
- native async modeling and cleanup finalizers derive successful scene
mutations from structured `report.steps`, not the rendered legacy route text;
multi-step corrected routes prefix legacy lines and are not a reliable source
for guided dirty-state or role-registration decisions
- async guided-role registration reapplies FastMCP visibility after the final
advanced `guided_flow_state` is persisted, so `list_tools()` reflects the
new guided step before the Streamable HTTP response completes
- async public tool variants must preserve the original public docstrings,
especially for visible guided spatial and modeling helpers whose descriptions
teach required scope arguments, workflow order, and argument constraints
- when the router corrects a successful `modeling_transform_object(...)` call
to another valid object name, guided spatial dirty-state and guided-role
follow-up use the transformed object name returned by the final modeling
step, not the original caller-supplied name
- guided mesh edit tools such as `mesh_extrude_region(...)`,
`mesh_loop_cut(...)`, and `mesh_bevel(...)` are now mapped to the
`secondary_parts` family, so they are blocked during spatial-context gates
and re-arm spatial checks after successful geometry edits
- when one of those required spatial checks completes and advances the guided
flow, the server now reapplies FastMCP visibility immediately instead of
waiting for a later status/search refresh
- support/symmetry-aware relation pairs now preserve support and symmetry
annotations even when they share the same `(from_object, to_object)` key as a
generic primary-target pair, so later guided planners still see
support/symmetry semantics instead of only a generic edge
- relation graphs that include required creature seams still add fallback
`primary_to_other` pairs for non-seam objects in the requested scope, so
unclassified objects do not disappear from mixed guided diagnostics
- healthy support/symmetry pairs no longer count as failing just because their
centers differ or they are not literal contact pairs; only `unsupported` /
`asymmetric` support/symmetry verdicts count as failures there
- when `guided_flow_state.spatial_refresh_required == true`, treat
`next_actions=["refresh_spatial_context"]` as authoritative server state,
not advisory prose; refresh with `scene_scope_graph(...)` against the
already-bound target scope first, then rerun the remaining required spatial
checks on that same scope
- `scene_view_diagnostics(...)` only counts toward the guided spatial gate when
it returns real available view-space evidence; a headless/unavailable probe
stays read-only and does not satisfy the required check by itself
- if stage compare/iterate finds important issues while the current guided
role/workset slice is still incomplete, the governor can now keep the session
in bounded build continuation instead of escalating too early into
`inspect_validate`
- when that incomplete-stage hold returns
`loop_disposition="continue_build"`, the persisted `guided_flow_state`
remains on the same current step and does not mark the unfinished role slice
as completed; keep following `missing_roles` before relying on later-stage
visibility
- this incomplete-stage hold also applies when stage iterate has no
`correction_focus` or `action_hints`; a no-action compare result must not
advance a guided build with required missing roles to `finish_or_stop`
- after the flow reaches a later step such as `place_secondary_parts`, the
server can still keep missing primary masses available when they are part of
the same bounded workset, instead of forcing a squirrel/building run to
abandon an unfinished core mass immediately
- for creature blockout seams, `intersecting` can still be acceptable for
embedded ear/head or snout/head placement, but `floating_gap` on head/body,
tail/body, or limb/body remains actionable
- if a needed tool family is hidden/blocked-by-flow, inspect
`router_get_status().guided_flow_state`, complete the listed
`required_checks`, and follow `next_actions` instead of guessing hidden tool
names into `call_tool(...)`
- if an explicit guided goal stayed on a manual/no-match path, a strong
pattern-suggested workflow can still expand; what remains suppressed in that
state is the lower-confidence heuristic reopening path
- exact tool-name searches on the guided surface are now shaped to return a
tighter, smaller result set instead of flooding the model with a full
expanded payload for simple lookups
- for role-sensitive build steps, treat `allowed_roles` and `missing_roles` as
part of the execution contract, not as advisory prose
- housekeeping/workset operations such as `collection_manage(...)` should stay
available for already-created objects even when their semantic role was
registered in an earlier step
- bounded refinement of an already-registered primary object can remain
possible after the session moves into the next step; later steps are not
meant to freeze all earlier masses completely
- use `guided_register_part(object_name=..., role=...)` as the canonical
way to tell the server what semantic part one object represents; optional
`guided_role=...` hints on build tools are convenience-only
- optional `role_group=...` values must match the server's domain role map;
callers cannot reclassify `body_core`, `head_mass`, or similar
role-sensitive mutating calls as `utility` or another family to bypass the
current guided phase gate
- `guided_register_part(...)` now validates that the named Blender object
actually exists before it can count toward guided role completion; typos do
not create completed roles on their own
- if guided object validation cannot read the Blender scene at all,
`guided_register_part(...)` now fails clearly instead of mutating guided
session state from an unverified object name
- explicit target names passed into `scene_scope_graph(...)` / scope-building
paths now follow the same Blender-truth validation rule before the guided
scope can bind
- those optional `guided_role=...` hints only auto-register when an active
guided flow already exists; outside an active guided flow they do not create
persistent role state by themselves
- a failed create call now stays non-mutating for guided role state as well:
if `modeling_create_primitive(...)` returns a failure string, the requested
role is not auto-registered just because a semantic `name` was supplied
- on `modeling_create_primitive(...)`, `guided_role=...` now also requires an
explicit semantic `name`; guided create does not allow auto-generated Blender
names to become semantic part registrations
- when the router prepends corrective steps such as `scene_set_mode(...)`,
successful guided create/transform calls still register the resulting role
against the final modeling step instead of dropping the convenience
registration just because the call became multi-step
- guided-role convenience registration now also handles valid object names
containing apostrophes, such as `King's Crown`, instead of truncating the
stored object name
- guided runtime success parsing also treats apostrophes inside quoted object
names as part of the object name for create/transform/rename/join results,
so stale-state marking and guided registry sync still run after successful
mutations
- canonical pair names such as `ForeLeg_L`, `ForeLeg_R`, and `ForeLegPair`
now count as strong semantic names for `foreleg_pair` / `hindleg_pair`
instead of warning or blocking under the stricter naming policy
- on `modeling_create_primitive(...)`, guided-role auto-registration now binds
to the actual created object name returned by Blender, so role state stays
aligned even when Blender auto-numbers a default name such as `Cube.001` or
uses a different default object name such as `Suzanne`
- on `modeling_transform_object(...)`, guided-role auto-registration now binds
to the actual transformed object name returned by the final routed step, so
router-corrected object identity still re-arms spatial checks and updates
role state for the object that really changed
- successful `scene_rename_object(...)` calls now keep the guided part registry
aligned with the renamed Blender object, so later role-sensitive transforms
still recover the registered role without manual re-registration
- successful `scene_rename_object(...)` calls also re-arm guided spatial
checks, because the bound target-scope fingerprint is name-based
- successful `scene_duplicate_object(...)` calls also re-arm guided spatial
checks, because duplication changes the visible workset/scope relation facts
- failed plain-string mutation results such as `Object 'Missing' not found`
now stay non-mutating for guided session state; they do not re-arm spatial
checks or rewrite guided role registration just because the wrapper returned
a string
- `scene_clean_scene(...)` now clears the guided part registry and returns the
guided flow to `bootstrap_primary_workset` instead of carrying completed
parts forward on an empty scene
- starting a different guided goal in the same session now resets guided part
registration for that new flow instead of carrying completed roles forward
from the previous object
- destructive identity/topology changes such as `modeling_join_objects(...)`
or `modeling_separate_object(...)` now drop stale guided part registrations;
re-register the resulting object(s) explicitly if they should still count
toward guided role completion
- those same destructive topology changes also re-arm guided spatial checks,
because previously captured scope/view facts are no longer trustworthy after
objects were merged away or split apart
- for macro capture/vision artifacts, `macro_attach_part_to_surface(...)` now
refreshes its post-action capture bundle after the extra mesh-surface nudge,
so attached images and truth summary describe the final seated pose instead
of the pre-nudge intermediate pose
- routed macro reports can be `partial` and still carry an `error`; MCP
adapters preserve that structured report, including `actions_taken`,
modified objects, verification recommendations, capture/truth data, and
follow-up guidance, instead of coercing it into an empty failed envelope
- if the optional segmentation sidecar is enabled on runtime config but not yet
executed on the current compare path, staged compare/iterate responses now
report `part_segmentation.status="unavailable"` instead of silently staying
`disabled`
- if the server warns or blocks on guided naming, rename or create the object
using one of the suggested semantic names instead of retrying the same weak
abbreviation
- guided naming and guided spatial role inference now use token-boundary style
matches instead of raw substring hits, so names such as `Heart` or
`TruthBodyAnchorHead` do not become accidental semantic ear/body/head roles
- the `required prompt bundle` and `preferred prompt bundle` named in
`guided_flow_state` are prompt asset names, not a replacement for the
server-driven flow; prompts support the flow, they do not become the flow
Guided Reference Readiness
Reference-driven staged work now has one explicit readiness contract instead of
hidden ordering assumptions.
- `router_set_goal(...)` and `router_get_status(...)` expose `guided_reference_readiness`.
- the payload reports `attached_reference_count`, `pending_reference_count`,
`compare_ready`, `iterate_ready`, plus machine-readable `blocking_reason` and
`next_action`
- `reference_images(action="attach", source_path=...)` can stay pending until the guided
goal session is actually ready, then adopt automatically
- if the same goal already has active refs and new ones are staged during
`needs_input`, the staged refs stay separate from the already-active goal
references until readiness returns
- if a ready session still carries explicit pending refs for another goal,
`reference_images(action="list"| "remove"| "clear", ...)` now treats that
merged visible set consistently instead of leaving broken pending records
- `reference_compare_stage_checkpoint(...)` and
`reference_iterate_stage_checkpoint(...)` now fail fast when the session is
not ready, and echo the same `guided_reference_readiness` payload
- if `reference_iterate_stage_checkpoint(...)` returns
`loop_disposition="inspect_validate"`, stop free-form modeling and switch to
inspect/measure/assert immediately
- if it returns `loop_disposition="continue_build"` while
`guided_flow_state.missing_roles` is still non-empty, continue the current
role slice; the server intentionally keeps the guided step in place instead
of advancing to the next stage, even when the compare result itself produced
no actionable correction hints
- `router_set_goal(..., gate_proposal={...})` may accept an optional model- or
reference-derived gate proposal for the active guided goal. The server
normalizes it into `active_gate_plan`, starts every gate as `pending`, and
returns `gate_intake_result.policy_warnings` for dropped hidden tool names,
unsupported gate types, raw Blender/Python instructions, unavailable required
reference/perception evidence on the goal-time intake surface, or
client-supplied completion claims such as `passed`.
- `router_get_status(...)`, `router_set_goal(...)`, and staged
reference compare/iterate payloads can expose `active_gate_plan`; LLM,
`reference_understanding`, silhouette, segmentation, classification, and VLM
checkpoint sources may propose or support gates, but scene/spatial/mesh and
assertion evidence remain the truth authority for pass/fail status.
- staged reference compare/iterate payloads also project the active gate plan
into top-level `gate_statuses`, `completion_blockers`,
`next_gate_actions`, and `recommended_bounded_tools`, so clients do not need
to infer the immediate repair path from the nested plan shape.
- `scene_relation_graph(...)` updates the first deterministic gate slice for
`required_part`, `attachment_seam`, `support_contact`, and `symmetry_pair`
with authoritative evidence refs, status reasons, completion blockers, and
bounded repair-tool hints; later guided scene mutations mark the affected
verifier-backed statuses `stale` through the existing spatial dirtying path.
- active gate blockers narrow guided visibility/search toward existing
verifier and repair tools; a failed seam gate should lead to relation
graph/measure/assert/macro repair tools, not a broad catalog or goal reset.
- unresolved `completion_blockers` on staged iterate responses now also push
`loop_disposition="inspect_validate"` even when the compare loop did not
repeat the same vision-only correction focus.
- if staged compare degrades but strong deterministic truth findings still
exist, use the same inspect/measure/assert handoff instead of improvising
another large free-form correction
- error-stage iterate handoffs that move to `inspect_validate` or
`finish_or_stop` also reapply guided visibility before returning
- for staged compare/iterate, `goal_override` is no longer a session
substitute; use an active guided goal session instead
- for collection or multi-object staged captures, the capture focus now falls
back to the assembled target scope's primary target when no explicit
`target_object` is supplied
- deterministic silhouette metrics prefer the target/focus capture for the
requested `target_view`, not the broad `context_wide` capture
- `reference_compare_current_view(..., persist_view=True, view_name=...,
orbit_horizontal=..., zoom_factor=...)` keeps the captured user view and does
not replay those same view adjustments a second time during compact view
diagnostics
Session Diagnostics
Guided/runtime payloads now expose explicit MCP session metadata:
- `router_set_goal(...)` includes `session_id` and `transport`
- `router_get_status(...)` includes `session_id` and `transport`
- `reference_compare_stage_checkpoint(...)` includes `session_id` and `transport`
- `reference_iterate_stage_checkpoint(...)` includes `session_id` and `transport`
Current runtime guidance:
- stateful `streamable` HTTP is the recommended transport for longer guided
runs and for debugging session-aware reference / checkpoint flows
- recent guided-session hardening removed the known router bookkeeping path
that could clobber active goal/reference session state during routed tool
execution
- if you investigate a future state-loss incident, compare `session_id` and
`transport` first to distinguish:
Server-Side Sampling Assistants Baseline
The MCP server now has a bounded analytical assistant layer inside an active request.
Current use cases:
- optional `assistant_summary` on inspection-heavy paths such as `scene_snapshot_state`, `scene_compare_snapshot`, `scene_get_hierarchy`, `scene_get_bounding_box`, and `scene_get_origin_info`
- bounded `repair_suggestion` on `router_set_goal`, `router_get_status`, and `workflow_catalog`
Explicit assistant terminal states:
- `success`
- `unavailable`
- `masked_error`
- `rejected_by_policy`
The rule is strict: assistants may help summarize or suggest, but they do not override scene truth or router policy.
Versioned Surface Baseline
Public surface evolution is versioned explicitly:
| Surface profile | Default contract line |
|---|---|
| `legacy-manual` | `legacy-v1` |
| `legacy-flat` | `legacy-v1` |
| `llm-guided` | `llm-guided-v2` |
Compatibility note:
- `llm-guided-v1` remains selectable as a rollback line
- `workflow_catalog`, `scene_context`, and `scene_inspect` participate in the guided surface evolution story
Code Mode Decision
Current benchmark baselines:
- `legacy-flat`
- `llm-guided`
- `code-mode-pilot`
Current decision:
- Go decision: keep `code-mode-pilot` as an experimental read-only surface
- Do not make Code Mode the default path for write-heavy or geometry-destructive Blender work
Support Matrix
- Blender: tested on Blender 5.0 in E2E coverage; addon minimum remains Blender 4.0+ on a best-effort basis.
- Python: 3.11+
- FastMCP task runtime: fastmcp 3.2.4 + pydocket 0.19.x
- Code Mode sandbox extra: pydantic-monty 0.0.11
- OS: macOS / Windows / Linux
- Memory: router semantic features rely on a local LaBSE model and related vector infrastructure
Quick Start
1. Install the Blender addon
1. Download `blender_ai_mcp.zip` from the Releases page or build it locally with `python scripts/build_addon.py`.
2. Open Blender -> Edit -> Preferences -> Add-ons.
3. Click Install... and select the zip file.
4. Enable the addon. It starts the local Blender RPC server on port `8765`.
2. Run the MCP server on the guided profile
Recommended defaults:
- `ROUTER_ENABLED=true`
- `MCP_SURFACE_PROFILE=llm-guided`
- map `/tmp` if you want host-visible image/file outputs
Example Docker command:
docker run -i --rm \
-v /tmp:/tmp \
-e BLENDER_AI_TMP_INTERNAL_DIR=/tmp \
-e BLENDER_AI_TMP_EXTERNAL_DIR=/tmp \
-e ROUTER_ENABLED=true \
-e MCP_SURFACE_PROFILE=llm-guided \
-e BLENDER_RPC_HOST=host.docker.internal \
ghcr.io/patrykiti/blender-ai-mcp:latestdocker run --rm \
-p 8000:8000 \
-v /tmp:/tmp \
-e BLENDER_AI_TMP_INTERNAL_DIR=/tmp \
-e BLENDER_AI_TMP_EXTERNAL_DIR=/tmp \
-e ROUTER_ENABLED=true \
-e MCP_SURFACE_PROFILE=llm-guided \
-e MCP_TRANSPORT_MODE=streamable \
-e MCP_HTTP_HOST=0.0.0.0 \
-e MCP_HTTP_PORT=8000 \
-e MCP_STREAMABLE_HTTP_PATH=/mcp \
-e MCP_PROMPTS_AS_TOOLS_ENABLED=false \
-e BLENDER_RPC_HOST=host.docker.internal \
ghcr.io/patrykiti/blender-ai-mcp:latestExample generic MCP client config:
{
"mcpServers": {
"blender-ai-mcp": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"-v", "/tmp:/tmp",
"-e", "BLENDER_AI_TMP_INTERNAL_DIR=/tmp",
"-e", "BLENDER_AI_TMP_EXTERNAL_DIR=/tmp",
"-e", "ROUTER_ENABLED=true",
"-e", "MCP_SURFACE_PROFILE=llm-guided",
"-e", "BLENDER_RPC_HOST=host.docker.internal",
"ghcr.io/patrykiti/blender-ai-mcp:latest"
]
}
}
}Network notes:
- macOS / Windows: use `host.docker.internal`
- Linux: prefer `--network host` with `BLENDER_RPC_HOST=127.0.0.1`
- `MCP_TRANSPORT_MODE=stdio` keeps the current subprocess/stdio MCP mode
- `MCP_TRANSPORT_MODE=streamable` starts a stateful Streamable HTTP MCP server
- `MCP_PROMPTS_AS_TOOLS_ENABLED=false` disables the tool-compatible prompt bridge
for prompt-capable clients; native MCP prompts remain available
For broader profile/config examples, use:
- MCP Server Docs
- MCP Client Config Examples
- `.env.example` for the full tracked runtime/config variable set
Testing
Unit tests:
PYTHONPATH=. poetry run pytest tests/unit/ -vUnit collection count:
poetry run pytest tests/unit --collect-onlyE2E tests:
python3 scripts/run_e2e_tests.pyE2E collection count:
poetry run pytest tests/e2e --collect-onlyPre-commit:
poetry run pre-commit install --hook-type pre-commit --hook-type pre-push
poetry run pre-commit run --all-filesMore detail:
Documentation Map
- Architecture
- MCP Server Docs
- Vision Layer Docs
- Router Docs
- Router Responsibility Boundaries
- Addon Docs
- LLM Guide v2
- Spatial Intelligence Research Brief
- Spatial Intelligence Upgrade Proposal
- Available Tools Summary
- Tool Architecture Index
- Prompts
- Tasks
Contributing
Read CONTRIBUTING.md before opening a PR. The repo enforces Clean Architecture boundaries, typed Python, router metadata rules, and pre-commit validation.
Community And Support
If `blender-ai-mcp` is useful in your workflow, consider sponsoring its long-term development.
Sponsorship helps fund maintenance, docs, testing, and the higher-level reliability work that makes this repo different from raw Blender code generation: goal-first routing, curated tools, deterministic verification, and production-shaped workflow support.
Author
Patryk Ciechański
- GitHub: PatrykIti
License
This project is licensed under the Apache License 2.0.
See:
Frequently asked questions
What is blender-ai-mcp?
blender-ai-mcp is Production-shaped MCP server for Blender with goal-first routing, curated tools, deterministic verification, and vision-assisted 3D modeling workflows.
How do I install blender-ai-mcp?
Open the GitHub repository and follow its README. Most MCP servers are added to your client's MCP config, then called by your agent.
Is blender-ai-mcp open source?
Yes — it is hosted on GitHub at https://github.com/PatrykIti/blender-ai-mcp and has 57 stars.
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