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    Mcppserver

    Fast and super efficient Minecraft Server written in C++ for the Model Context Protocol. Enhance AI assistants with powerful integrations.

    106 stars
    C++
    Updated Oct 27, 2025

    Table of Contents

    • ⚠️ Important ⚠️
    • This project is in early development and may contain bugs and incomplete features, aswell as temporary and unoptimized code.
    • 🙌 Progress
    • Want to see what I’m working on? Check out the discussion tab under Show and Tell!
    • 🚀 Features
    • 🏎️ Performance
    • 🔧 Customization & Extensibility
    • 🌐 Networking
    • 🧩 Supported and WIP Features
    • 🌍 Use Pre-Generated World
    • ⚠️ Important Notes
    • 🛠️ Installation & Building
    • 📋 Prerequisites
    • 🔧 Build Instructions
    • Linux:
    • Windows (MingW & Make):
    • Windows (MingW & Ninja):
    • 🚀 Running the Server
    • 📦 Data Sources
    • 🤝 Contributing
    • 📄 License
    • 📫 Contact

    Table of Contents

    • ⚠️ Important ⚠️
    • This project is in early development and may contain bugs and incomplete features, aswell as temporary and unoptimized code.
    • 🙌 Progress
    • Want to see what I’m working on? Check out the discussion tab under Show and Tell!
    • 🚀 Features
    • 🏎️ Performance
    • 🔧 Customization & Extensibility
    • 🌐 Networking
    • 🧩 Supported and WIP Features
    • 🌍 Use Pre-Generated World
    • ⚠️ Important Notes
    • 🛠️ Installation & Building
    • 📋 Prerequisites
    • 🔧 Build Instructions
    • Linux:
    • Windows (MingW & Make):
    • Windows (MingW & Ninja):
    • 🚀 Running the Server
    • 📦 Data Sources
    • 🤝 Contributing
    • 📄 License
    • 📫 Contact

    Documentation

    MCpp Server is a high-performance Minecraft server developed entirely in C++. Designed for speed, efficiency, and extensive customization, MCpp Server aims to provide a seamless and enjoyable experience for players while trying to maintain full compatibility with the latest Minecraft features.

    🙌 Progress

    Want to see what I’m working on? Check out the discussion tab under Show and Tell!

    🚀 Features

    🏎️ Performance

    • Multi-threaded Architecture: Leverages multiple threads to handle various server tasks simultaneously.
    • Super fast and efficient Chunk Loading and Generation: Uses multiple threads to load and generate chunks with minimal Memory usage.
    • Optimized Codebase: Written in C++ for maximum efficiency and low latency.

    🔧 Customization & Extensibility

    • Configurable Settings: Easily adjustable configuration files to tailor server behavior to your needs.
    • ***Plugin Support soon*:** Provides a foundation for developing and integrating custom plugins.

    🌐 Networking

    • Packet Compression: Reduces bandwidth usage by compressing data packets.
    • Server Status & Ping: Provides real-time server status information and latency measurements.

    🧩 Supported and WIP Features

    • Login
    • [x] Authentication (online mdoe)
    • [x] Encryption
    • [x] Packet Compression
    • Server Configuration
    • [x] Server Links
    • [x] Registries
    • [x] Resource Packs (multiple)
    • [x] Server Brand
    • [ ] Cookies
    • Server
    • [ ] Lua Plugin API
    • [x] Query
    • [x] RCON
    • [x] Commands
    • [x] Chat
    • [x] Translations
    • World
    • [x] World Joining
    • [x] Chunk Loading
    • [x] Tablist
    • [x] Entity Spawning
    • [x] World Loading
    • [x] Chunk Generation
    • [x] World Border
    • [x] World Time
    • [x] Bossbar
    • [x] Weather
    • [ ] Scoreboard
    • [ ] World Saving
    • Player
    • [x] Player Skins
    • [x] Client brand
    • [x] Movement
    • [x] Inventory
    • [x] Equipment
    • [x] Item Pickup
    • [ ] Combat
    • Entities
    • [x] Players
    • [ ] Mobs (Animals, Monsters)
    • [ ] Entity AI
    • [ ] Boss
    • [ ] Minecart
    • [ ] Lightning Bolt
    • Physics
    • [x] Item Physics
    • [ ] Falling Blocks

    🌍 Use Pre-Generated World

    Just put the world folder of your Vanilla Minecraft world in the Directory where the server executable is and it will be loaded when the server starts.

    ⚠️ Important Notes

    • Linux Compatibility: The Linux version has not been thoroughly tested. You may encounter issues when running MCpp Server on Linux systems. To still be able to join the server, you should turn off online mode in the config.json file.
    • Ongoing Development: MCpp Server is actively being developed. Contributions and feedback are welcome to help improve the server.

    🛠️ Installation & Building

    📋 Prerequisites

    • C++20 Compiler: Ensure you have a modern C++ compiler installed (e.g., GCC, Clang). On Windows you need MingW.
    • CMake: Version 3.14 or higher.
    • Git: To clone the repository.

    🔧 Build Instructions

    Linux:

    1. Clone the Repository

    bash
    git clone https://github.com/Noeli14/MCppServer.git
        cd MCppServer

    2. Create a Build Directory

    bash
    mkdir build
        cd build

    3. Generate Build Files with CMake

    bash
    cmake ..

    For Debug Build:

    bash
    cmake -DCMAKE_BUILD_TYPE=Debug ..

    For Release Build:

    bash
    cmake -DCMAKE_BUILD_TYPE=Release ..

    4. Compile the Project

    bash
    make

    Windows (MingW & Make):

    1. Clone the Repository

    bash
    git clone https://github.com/Noeli14/MCppServer.git
        cd MCppServer

    2. Create a Build Directory

    bash
    mkdir build
        cd build

    3. Generate Build Files with CMake

    bash
    cmake .. -G "Unix Makefiles"

    For Debug Build:

    bash
    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ..

    For Release Build:

    bash
    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ..

    4. Compile the Project

    bash
    make

    Windows (MingW & Ninja):

    1. Clone the Repository

    bash
    git clone https://github.com/Noeli14/MCppServer.git
        cd MCppServer

    2. Create a Build Directory

    bash
    mkdir build
        cd build

    3. Generate Build Files with CMake

    bash
    cmake .. -G "Ninja"

    For Debug Build:

    bash
    cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..

    For Release Build:

    bash
    cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ..

    4. Compile the Project

    bash
    ninja

    🚀 Running the Server

    After a successful build, execute the server binary:

    bash
    ./MCppServer

    📦 Data Sources

    MCpp Server utilizes data from the PrismarineJS Minecraft Data repository to ensure accurate and up-to-date game mechanics and data.

    🤝 Contributing

    Contributions are welcome! Whether it's reporting bugs, suggesting features, or submitting pull requests, your help is greatly appreciated.

    📄 License

    MCpp Server is licensed under the MIT License.

    📫 Contact

    For any questions or support, feel free to open an issue or discussion on the GitHub repository

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