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    Ebitengine Mcp

    Ebitengine MCP server for Cursor

    11 stars
    Go
    Updated Oct 27, 2025

    Table of Contents

    • MCP Server For Ebitengine
    • Available tools
    • All
    • Record
    • Special cases
    • Supported plugins and editors
    • Architecture
    • Commands
    • test-server, test-client
    • test-cli, test-bin
    • server, client

    Table of Contents

    • MCP Server For Ebitengine
    • Available tools
    • All
    • Record
    • Special cases
    • Supported plugins and editors
    • Architecture
    • Commands
    • test-server, test-client
    • test-cli, test-bin
    • server, client

    Documentation

    MCP Server For Ebitengine

    Download this package.

    bash
    go get github.com/sedyh/ebitengine-mcp@v1.1.0

    Wrap your game to record its state.

    examples/plain-record/main.go

    go
    import "github.com/sedyh/ebitengine-mcp/mcp"
    
    func main() {
      if err := ebiten.RunGame(mcp.Wrap(NewGame())); err != nil {
        log.Fatal(err)
      }
    }

    And add this config to your mcp servers.

    ~/.cursor/mcp.json

    json
    {
      "mcpServers": {
        "ebitengine-mcp": {
          "command": "go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"
        }
      }
    }

    Other editors

    VS Code

    ~/.vscode/mcp.json

    {

    "servers": {

    "ebitengine-mcp": {

    "type": "stdio",

    "command": "go",

    "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"]

    }

    }

    }

    Windsurf

    ~/.codeium/windsurf/mcp_config.json

    {

    "mcpServers": {

    "ebitengine-mcp": {

    "command": "go",

    "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"]

    }

    }

    }

    Ask your agent to debug something in your game, you can use example/record as an example.

    Available tools

    All

    • Capture build and launch logs.
    • Capture app errors.

    Record

    • Capture N frames with M delay in milliseconds.

    Special cases

    • ✅ DrawFinalScreen
    • ❌ LayoutF

    Supported plugins and editors

    Feature support matrix: check tools tab.

    • ✅ Cursor
    • ✅ Windsurf
    • ✅ VS Code
    • ✅ Claude Code
    • ✅ Claude Desktop
    • ✅ Cline
    • ✅ Emacs MCP
    • ✅ Neovim MCP
    • ❓ Continue
    • ❓ OpenSumi
    • ❓ TheiaAI
    • ❓ Roo Code
    • ❌ Zed
    • ❌ Trae

    Architecture

    Your llm-based editor runs a stdio mcp server that provides various tools for working with the game in your project. The editor specifies the settings and location for running the project, and the server assembles it and passes certain flags on startup, which are picked up by the decorator embedded in the game. The decorator listens for requests to run tools, executes them, and returns a response via a reverse connection to the server, after which it closes. The server supplements the response with application logs and adapts the response to the mcp context. The server remains running as long as editor wants.

    Commands

    test-server, test-client

    Checking the operation of a message via a reverse connection based on long polling.

    test-cli, test-bin

    Testing a universal builder that can run a project from anywhere outside the working directory.

    server, client

    Testing the work via mcp together with the entire chain of message processing.

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